Cerasus
logo.png
Name Cerasus Lumenia .. Race
.. Background
Player Ran Size Standard
cerasus.png

ADVANCEMENT

Traits
Level +1 per 3 sessions
1 Trait per Lv
box_emp.pngbox_emp.pngbox_emp.png 5
Max Resources Level +3 + 0 = 8
Max Renown Level +3 + 1 = 9

ATTRIBUTES

Traits
Strength box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3
Reflexes box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png 5
Movement box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_emp.png 4
Focus box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3
Intelligence box_filled.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png 1
Willpower box_filled.pngbox_filled.pngbox_filled.pngbox_emp.pngbox_emp.png 3

PRIMARY SKILLS

Untrained
/Trained(x6)
Total skills_head.png Traits
EVERYDAY SKILLS
Persuasion (Int) -2/+1+ 0 = +1 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Leadership (Str) -2/+1+ 1 = +2 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Streetwise (Int) -2/+1+ 1 = -1 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Pathfinding (Int) -2/+1+ -1 = -3 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Stealth (Ref) -2/+1+ 0 = +1 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Resolve (Wil) -2/+1+ 0 = +1 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Physical (Str/Ref/Mov) -2/+1+ 0 = +1 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
Awareness (Foc) -2/+1+ 0 = +1 box_emp.pngbox_emp.pngbox_emp.pngbox_grey.png
EDUCATION SKILLS
Apothecary -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Philosophy -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Heraldry -2/+1+ 1 = +2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Stewardship -2/+1+ 1 = +2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Construction -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Metallurgy -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Fauna -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Forestry -2/+1+ 0 = -2 box_grey.pngbox_grey.pngbox_emp.pngbox_emp.png
Workshop gives +2 to skill when available, does not stack with toolbox
PERSONAL COMBAT SKILLS
Finesse -2/+1+ 0 = +1
Brawn -2/+1+ 0 = +0
Range -2/+1+ 0 = +1
Tactical -2/+1+ 0 = +0
Current Resources 3 box_filled.pngbox_filled.pngbox_filled.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png
Current Renown 4 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_double.png box_emp.pngbox_emp.pngbox_emp.pngbox_hcross.pngbox_double.png
box_dot.png Starting Value box_double.png perk box_hcross.png Complication box_vcross.png Knowledge
Gained Spare Time Points 10 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Spent Spare Time Points 0 box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Gain 1 STP each Session
Spare Time Rolls +0 Trade Goods +0 Healing +0
Money +0 Levy +0 Study +0 Crafting +0
Gained Knowledge 6 box_filled.pngbox_filled.pngbox_filled.pngbox_filled.pngbox_filled.png box_filled.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png
Spent Knowledge 2 box_filled.pngbox_filled.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png box_emp.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_emp.png


EQUIPMENT SLOTS 1 Outfit + 0 = 8 1 Carried by a Companion 0
1. Potion, Strength: Small, 1 use. Your next attack gains shield bash (+10, does not stack.) 7. 1 Carry Space = 2 Equipment Slots.
Non-Large, Non-Trade = 0 Space
2. Potion, Armor: Small, 1 use. You gain +2 armor until the start of your next turn (stacks). 8. 1.
3. Dagger (Small) 9. 2.
4. Heirloom Steel Longsword 10. 3.
5. 11. 4.
6. 12. 5.


PERKS 1 COMPLICATIONS 1 LANGUAGES
Shield 1
Dragon 1
Island 1
Golden 1
Telepathy 1

STUDY

?? 0 box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png 12t Acquire 1
Study Unit
0 box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png box_emp.pngbox_emp.pngbox_emp.pngbox_vcross.pngbox_emp.pngbox_emp.pngbox_emp.pngbox_vcross.png 10t Study with
another

TRADE GOODS

MONETARY TRADE GOODS
Equipment Slots 1 2 3 4 5 6 7 8 9 10 12t Acquire 2
Rare Trade Goods
Loot sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png
Treasure sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png
Priceless sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png Auto Sell 4 Monetary
+1 Current Resource
RARE TRADE GOODS
Potions sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png sm_trade_emp.png 14t Sell 8 Production
+1 Current Resource
Quality lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png
Arcanium +4t lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png Auto Sell 2 Trade Boxes or
1 Treasure Trade Box
+2 to a failed roll
Wylding +4t lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png lg_trade_emp.png


STRONG HIT die.png 1 REQUIREMENTS 1 RESULT
Effort 1 Does not Req Hit or Success You may re-roll a single die from this Roll.
Pick Thought 1 Persuasion, Success Secretly read the surface thoughts of a character you are talking to.
Glimpse Past/Future 1 Primary skill success Your GM may allow you to glimpse through time to gain an additional piece of information about your current location OR you gain +1 Combat Order in your next Combat (Stacks)
1

COMBAT

. .. Max Random
Damage
Attribute
Damage
Endurance Damage & Effects
BODY
Str 3 3 1 0 25 /25
Ref 5 5 2 0
Mov 4 4 3 0
HEAD
Foc 3 3 4 0
-Attribute = Bleeding blood.png
-5 Attribute = Death skull.png
Gain Condition to Avoid Death

Int 1 1 5 0
Wil 3 3 6 0
..
Current Momentum 2
Max Momentum Foc + 0 = 3
Combat Order Int + 0 = 1
Overburdened
Each point your strength is under items Weight
- Defence
Splash Scatter
Weapons with ‘Splash’ Keyword only.
Scatters distance = 1d6 in a random (roll 1d6) direction.
scatter.png

DEFENSIVE STATS

Defence .. 10+reflexes+Cover+ -1 = 14 ..
vs Tackle Def+strength+ 0 = 17
.. Body Armour .. 3 ..
Head Armour 1
at 0 Endurance -
Endurance .. 10+(strength x5)+ 0 = 25 ..
Recovery Foc+ 0 = 3
peeps.png Adjacent to an Ally
Reduce all End Dmg by 2
.. one.png Light Cover
+Int Defence
.. two.png Heavy Cover
+Int x2 Defence
.. three.png Entrenched +Int x3 Defence
Immune to Critical Hits if you have Endurance.


Outfit .. Defence .. vs Tac .. Body
Armour
.. Head
Armour
.. at 0 End .. Endurance .. Slots .. Weight .. Type & Variations .. Acquire .. Resources
Utility Items .. Acquire .. Resources
Weapons .. Hit
(+Skill)
.. Range .. Max Rng .. Ideal Rng .. End
Damage
.. Crit
Damage
.. Ammo .. Load .. Weight .. Weapon Type
& Variations
.. Acquire .. Resources


STRONG HIT die.png 1 REQUIREMENTS 1 RESULT
Critical Hit 1 May Crit OR vs 0 Endurance, Hit, 1 use Per Attack (unless Ship) Deal your Weapon's Critical Damage (- Target's Armour) to a random (roll a d6) Attribute.
Critical Boost 1 Does not Req Hit +1 Critical Damage for this Attack vs all Targets with 0 Endurance.
Effort 1 Does not Req Hit or Success You may re-roll a single die from this Roll.
Act Now, Think Later 1 (Does not Require Hit) Gain +1 Momentum if you have a higher Combat Order than your target OR re-roll your Combat Order (Stacks).
Alter Time 1 (Once per Action, Miss) Re-roll this Attack Roll with Strong Hit +1 (Stacks).
1


cerasus.png