_template
logo.png
Name %%form_raw{name}%%
Renown Cost = %%form_raw{rn_cost}%% .. Levy Roll (16-Peasants) - %%form_raw{levy_bns}%% = syntax error near `{loyalty}%` t
Secure Cargo Space Prosperity + %%form_raw{cargo_bns}%% = syntax error near `{prosperit`

ATTRIBUTES

Total Max Traits
Fields syntaxsyntaxsyntaxsyntaxsyntax syntaxsyntaxsyntaxsyntaxsyntax %%form_data{fields}%% / %%form_data{fields_max}%%
Woods syntaxsyntaxsyntaxsyntaxsyntax syntaxsyntaxsyntaxsyntaxsyntax %%form_data{woods}%% / %%form_data{woods_max}%%
Hills syntaxsyntaxsyntaxsyntaxsyntax syntaxsyntaxsyntaxsyntaxsyntax %%form_data{hills}%% / %%form_data{hills_max}%%
Prosperity syntaxsyntaxsyntaxsyntaxsyntax syntaxsyntaxsyntaxsyntaxsyntax %%form_data{prosperity}%% / %%form_data{prosperity_max}%%
Security syntaxsyntaxsyntaxsyntaxsyntax syntaxsyntaxsyntaxsyntaxsyntax %%form_data{security}%% / %%form_data{security_max}%%
Loyalty syntaxsyntaxsyntaxsyntaxsyntax syntaxsyntaxsyntaxsyntaxsyntax %%form_data{loyalty}%% / %%form_data{loyalty_max}%%
Calculated Stats Total
Wealth Pro + Sec + %%form_raw{wealth_bns}%% = syntax error near `{security}`
Peasants Pro + Loy + %%form_raw{peas_bns}%% = syntax error near `{loyalty}%`
Soldiers Sec + Loy + %%form_raw{sold_bns}%% = syntax error near `{security}`
Mass Combat Dice
Unskilled Peasants +2 + %%form_raw{unsk_bns}%% = syntax error near `{prosperit`
Skilled Soldiers + %%form_raw{skill_bns}%% = syntax error near `{security}`
Ranged Soldiers -3 + %%form_raw{rng_bns}%% = syntax error near `{security}`
Veteran Soldiers -3 + %%form_raw{vet_bns}%% = syntax error near `{security}`
. %%form_raw{mc_cust1_val}%%
. %%form_raw{mc_cust2_val}%%
. %%form_raw{mc_cust3_val}%%
PRODUCE TRADE GOODS
Cargo Space 1 2 3 4 5 6 7 8 9 10 Gained per Session Total
Food syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
Fields x2 + %%form_raw{food_bns}%% = syntax error near `{food_bns}` %%form_raw{food}%%
Herbs syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
Fields -2 + %%form_raw{herbs_bns}%% = syntax error near `{herbs_bns` %%form_raw{herbs}%%
2 Herbs may be exchanged for 1 Potion or Food.
Lumber syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
Woods x2 + %%form_raw{lumber_bns}%% = syntax error near `{lumber_bn` %%form_raw{lumber}%%
Beasts syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
Woods -2 + %%form_raw{beasts_bns}%% = syntax error near `{beasts_bn` %%form_raw{beasts}%%
2 Beasts may be exchanged for 1 Food & Lumber.
Stone syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
Hills x2 + %%form_raw{stone_bns}%% = syntax error near `{stone_bns` %%form_raw{stone}%%
Ore syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
syntaxsyntax
Hills -2 + %%form_raw{ore_bns}%% = syntax error near `{ore_bns}%` %%form_raw{ore}%%
2 Ore may be exchanged for 1 Treasure or Stone.
MONETARY & RARE TRADE GOODS
Cargo Space 1 2 3 4 5 6 7 8 9 10 Total
Loot syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax %%form_raw{loot}%%
Treasure syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax %%form_raw{treasure}%%
Priceless syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax %%form_raw{priceless}%%
Potions syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax syntaxsyntax %%form_raw{potions}%%
Quality syntax syntax syntax syntax syntax syntax syntax syntax syntax syntax %%form_raw{quality}%%
Arcanium syntax syntax syntax syntax syntax syntax syntax syntax syntax syntax %%form_raw{arcanium}%%
Wylding syntax syntax syntax syntax syntax syntax syntax syntax syntax syntax %%form_raw{wylding}%%


Buildings .. No./Type .. Benefit


STRONG HIT die.png 1 REQUIREMENTS 1 RESULT
Mass Damage 1 Success, Mass Combat The GM removes 1 Combat Die that your opponent has contributed to this Combat (Stacks). This does not change who won this Combat Skill Roll.
Effort 1 Does not Req Hit or Success You may re-roll a single die from this Roll.
%%form_raw{sk-sh1-name}%% 1 %%form_raw{sk-sh1-req}%% %%form_raw{sk-sh1-desc}%%
%%form_raw{sk-sh2-name}%% 1 %%form_raw{sk-sh2-req}%% %%form_raw{sk-sh2-desc}%%
%%form_raw{sk-sh3-name}%% 1 %%form_raw{sk-sh3-req}%% %%form_raw{sk-sh3-desc}%%


MAP

Location: %%form_raw{location}%%
[syntax error near `{map}%%`]
syntax error near `{t_songs}%`

NOTES

%%form_raw{notes}%%

====

[[form]]
fields:
  sec0:
    type: static
    value: '**Description**'
  name:
    label: Name
  location:
    label: Location
    height: 3
  rn_cost:
    label: Renown Cost
    width: 10

  sec1:
    type: static
    value: '**Attributes**'
  max_note:
    type: static
    value: '//Max Usually Totals 16//'
  fields:
    type: select
    values:
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Fields
  fields_max:
    join: true
    after: Max
    width: 5
  woods:
    type: select
    values:
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Woods
  woods_max:
    join: true
    after: Max
    width: 5
  hills:
    type: select
    values:
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Hills
  hills_max:
    join: true
    after: Max
    width: 5
  prosperity:
    type: select
    values:
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Prosperity
  prosperity_max:
    join: true
    after: Max
    width: 5
  security:
    type: select
    values:
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Security
  security_max:
    join: true
    after: Max
    width: 5
  loyalty:
    type: select
    values:
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Loyalty
  loyalty_max:
    join: true
    after: Max
    width: 5
  sec1a:
    type: static
    value: '//Calculated Stat Bonuses//'
  wealth_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Wealth Bonus
  peas_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Peasant Bonus
  sold_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Soldier Bonus
  levy_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Levy Bonus
  cargo_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
      21: 21
      22: 22
      23: 23
      24: 24
      25: 25
      26: 26
      27: 27
      28: 28
      29: 29
      30: 30
    label: Cargo Bonus

  sec2:
    type: static
    value: '**Mass Combat Dice**'
  unsk_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Unskilled Bonus
  skill_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Skilled Bonus
  rng_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Ranged Bonus
  vet_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Veteran Bonus
  mc_cust1:
    label: Custom Mass Combat Dice
    after: Name
  mc_cust1-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  mc_cust1_val:
    join: true
    after: Value
    width: 10
  mc_cust2:
    label: Custom Mass Combat Dice
    after: Name
  mc_cust2-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  mc_cust2_val:
    join: true
    after: Value
    width: 10
  mc_cust3:
    label: Custom Mass Combat Dice
    after: Name
  mc_cust3-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  mc_cust3_val:
    join: true
    after: Value
    width: 10

  sec3:
    type: static
    value: '**Traits**'
  fields-trait:
    label: Fields
  fields-trait-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  woods-trait:
    label: Woods
  woods-trait-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  hills-trait:
    label: Hills
  hills-trait-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  prosperity-trait:
    label: Prosperity
  prosperity-trait-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  security-trait:
    label: Security
  security-trait-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3
  loyalty-trait:
    label: Loyalty
  loyalty-trait-detail:
    join: true
    after: Rule Detail
    width: 75
    height: 3

  sec4:
    type: static
    value: '**Trade Goods**'
  sec4a:
    type: static
    value: '//Produce//'
  food:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
      21: 21
      22: 22
      23: 23
      24: 24
      25: 25
      26: 26
      27: 27
      28: 28
      29: 29
      30: 30
      31: 31
      32: 32
      33: 33
      34: 34
      35: 35
      36: 36
      37: 37
      38: 38
      39: 39
      40: 40
    label: Food
    default: 0
    after: Total
  food_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    join: true
    after: Production Bonus
    default: 0
  herbs:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
      21: 21
      22: 22
      23: 23
      24: 24
      25: 25
      26: 26
      27: 27
      28: 28
      29: 29
      30: 30
      31: 31
      32: 32
      33: 33
      34: 34
      35: 35
      36: 36
      37: 37
      38: 38
      39: 39
      40: 40
    label: Herbs
    default: 0
    after: Total
  herbs_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    join: true
    after: Production Bonus
    default: 0
  lumber:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
      21: 21
      22: 22
      23: 23
      24: 24
      25: 25
      26: 26
      27: 27
      28: 28
      29: 29
      30: 30
      31: 31
      32: 32
      33: 33
      34: 34
      35: 35
      36: 36
      37: 37
      38: 38
      39: 39
      40: 40
    label: Lumber
    default: 0
    after: Total
  lumber_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    join: true
    after: Production Bonus
    default: 0
  beasts:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
      21: 21
      22: 22
      23: 23
      24: 24
      25: 25
      26: 26
      27: 27
      28: 28
      29: 29
      30: 30
      31: 31
      32: 32
      33: 33
      34: 34
      35: 35
      36: 36
      37: 37
      38: 38
      39: 39
      40: 40
    label: Beasts
    default: 0
    after: Total
  beasts_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    join: true
    after: Production Bonus
    default: 0
  stone:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
      21: 21
      22: 22
      23: 23
      24: 24
      25: 25
      26: 26
      27: 27
      28: 28
      29: 29
      30: 30
      31: 31
      32: 32
      33: 33
      34: 34
      35: 35
      36: 36
      37: 37
      38: 38
      39: 39
      40: 40
    label: Stone
    default: 0
    after: Total
  stone_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    join: true
    after: Production Bonus
    default: 0
  ore:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
      21: 21
      22: 22
      23: 23
      24: 24
      25: 25
      26: 26
      27: 27
      28: 28
      29: 29
      30: 30
      31: 31
      32: 32
      33: 33
      34: 34
      35: 35
      36: 36
      37: 37
      38: 38
      39: 39
      40: 40
    label: Ore
    default: 0
    after: Total
  ore_bns:
    type: select
    values:
      -5: -5
      -4: -4
      -3: -3
      -2: -2
      -1: -1 
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    join: true
    after: Production Bonus
    default: 0
  sec4b:
    type: static
    value: '//Monetary & Rare//'
  loot:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
    label: Loot
    default: 0
  treasure:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
    label: Treasure
    default: 0
  priceless:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
    label: Priceless
    default: 0
  potions:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
      11: 11
      12: 12
      13: 13
      14: 14
      15: 15
      16: 16
      17: 17
      18: 18
      19: 19
      20: 20
    label: Potions
    default: 0
  quality:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Quality
    default: 0
  arcanium:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Arcanium
    default: 0
  wylding:
    type: select
    values:
      0: 0
      1: 1
      2: 2
      3: 3
      4: 4
      5: 5
      6: 6
      7: 7
      8: 8
      9: 9
      10: 10
    label: Wylding
    default: 0

  sec6:
    type: static
    value: '**Notes & Media**'
  notes:
    label: Notes
    width: 75
    height: 5
  map:
    type: checkbox
    label: Do You Have a Map?
  map_art:
    type: file
    label: Map
    category: bitd-images
  map-caption:
    type: text
    label: Map Caption
    after: Displays on mouseover
  t_songs:
    type: checkbox
    label: Theme Song?
  t_song:
    type: text
    label: Theme Song URL

[[/form]]