Ward of Workplace Protection
Type: Thaumaturgy, Wards
Complexity: 15 (10 ward strength, 3 duration, 2 intruder warning system)
Duration: 3 weeks
Effect: Amon's customized spell to protect the party's detective agency from snooping, both physical and magical! Needing to recast the spell every so often, Amon does preparation for it once a week as part of the agency's usual upkeep. When the spell detects someone trying to intrude, it calls the party in whatever way is fastest. If they're out, Amon has given it a mobile phone for it to use to call them.
Wisdom of Yog-Sothoth
Type: Thaumaturgy, Divination
Complexity: Variable
Duration: Variable
Effect: This spell lets Amon see through time, giving strange visions of possible futures! It gives Amon a mild consequence (a headache) by default and worse if he already has one, since the human brain was not meant to handle time like that. Amon doesn't like to use it, because it ALSO temporarily confers the aspect "Marked by the Hounds", getting him watched by angry magic time dogs.
Craft Woeful Orb
Type: Thaumaturgy, Conjuration
Complexity: ??
Duration: 3 Months
Effect: Amon summons a floating sphere to aid him that can shoot lightning at people and slow them down! They are weird.
Eldritch Faculties
Type: Thaumaturgy, Divination
Complexity: Varies, 5 is typical
Duration: 1 Day
Effect: This spell lets Amon see invisible things, and also lets him see the spiritual auras of people! It's very handy. One of the required components for casting it is a glass of vodka. Amon suspects the original creator of the spell cast this one a lot.
Perceive Etheric Resonance
Type: Thaumaturgy, Divination
Complexity: Varies, 5 is typical
Duration: 1 Day
Effect: Psychometry, basically! Amon can learn things related to the item the spell uses as a focus.
Phantom Vision
Type: Thaumaturgy, Divination
Complexity: Varies, 5 is typical
Duration: 1 Hour
Effect: Scrying, basically! Amon can target any one place he's been to before! Neat.
Contact Those Who Dwell Beyond
Type: Thaumaturgy, Divination/Summoning
Complexity: Variable
Duration: Variable
Effect: If you don't know any Outsider to make a summoning deal with, this is the shotgun approach to finding one! Amon can use this spell to contact basically whoever chooses to respond first. He used this spell once and met The Thing On The Windowsill, but he could just as easily get Nyarlathotep.
Contact Informant From Beyond
Type: Thaumaturgy, Summoning/Wards
Complexity: Varies by Outsider
- The Thing On The Windowsill: 12
- Chicometochtli, 7 Rabbit: 10
- Ahuitzotl: 5 (they have no Conviction)
Duration: 1 Day or until dismissed
Effect: When Amon knows all the formulas that basically amount to a specific Outsider's phone number, and has prepared what they will probably want in exchange for helping him, he can summon an aspect of them bound to a magic circle! Amon could probably bargain for more tangible help from them, but he mostly just asks for information.
Magic Circle
Type: Thaumaturgy, Wards
Complexity: Varies if cast manually, usually 8; 6 if auto-cast via The Hermit
Duration: 1 scene
Effect: Creates a barrier! It stops things from getting in or out. A spell required for any summoner except for the stupid ones.
Curse of the Outsiders
Type: Thaumaturgy, Transformation
Complexity: 10 (4 to beat Mediocre endurance, 4 for Outsider Taint, 2 duration)
Duration: 1 Week or until cured
Effect: This spell temporarily scrambles the target's genetic code, putting the aspect "Outsider Taint" on them. It is TECHNICALLY kind of maybe illegal, but it's a great way to get someone into NEG custody for a week for healing and examination if you don't want to deal with them (and don't get caught). Not that Amon would know anything about that, of course…
Degeneration
Type: Thaumaturgy, Transformation
Complexity: 20 (8 to beat Great endurance, 4 to cover stress track, 6 for Full Life Consequences)
Duration: —
Effect: This powerful curse slowly destroys the health of a target over a week's time, leaving them gaunt, wasted, and as as close to death's door as it can take them without actually killing them. Amon never uses it and only keeps it for completionist purposes since it is hilariously illegal, difficult, and most importantly not very useful for his work.